The Games Done Quick series of charity events has long been a favorite among gaming fans and critics at Ars Technica because it combines classic, beloved video games and carefully studied methods to separate them in search of high-speed adventures. studies.
This summer’s installment is particularly special, as it will take place at a physical venue for the first time in 2.5 years—albeit with some of the most stringent masking and removing requirements we’ve seen in a livestreamed public show in 2022. (The organizers of GDQ appear to be reading the news, which makes sense for a series that benefits the likes of Doctors Without Borders.) Despite the caution, the combination of players, commentators and the crowd in the same room has brought the excitement back to its broadcast, which is why we’re collecting some of the last week’s best runs, as archived on GDQ’s official YouTube channel.
The event is still ongoing as of publication of this article, which means you can watch it via its Twitch channel right now. The final run of the event, dedicated to elden ringWill end late on Saturday 2nd July.
tunic2022, the “true ending” run
If you haven’t played yet tunicOf course, we recommend that you stop before taking a look at this game-breaking, spoiler-filled romp through many of its biggest secrets. (My March review of the game has very few spoilers.) But if you’ve already amassed the game’s pile of hidden “instruction book” pages, be sure to check it out, as it includes a ton of real-time commentary. Captivating guests include: Andrew Shodis, the game’s lead designer, programmer, and artist.
He’s joined by a member of the power-up audio team who worked on the game’s soundtrack, and they reveal a lot of information about how the game was made — including confirmation that the developers had made it. What great feats were intentionally omitted by him. Play. At one point, Shodis sees that a move is being made, telling the crowd that he programmed it as a possibility but could not personally trigger it. Moments later, the speedrunner demonstrated the trick, allowing him to warp through a wall and bypass a ton of difficult material.
hello infinity2021, “No Tank Gun” Run
The speedruns of many classic games include several categories, and the most broken ones are known as “any-cent” runs, as they allow players to use any number of moves and skip any quests. whatever they want. In the case of some sports, watching these types of runs can be boring, and notoriously messy. hello infinity There is no exception.
This speedrun begins with a demonstration of the “tank gun”, which bolts the unlimited-ammo gun to the feet of the Master Chief. That’s too much aid for Speedrunner’s tastes, but this SGDQ demonstration still includes a ton of wacky tricks that combine geometry clipping and other physical physics exploits — all thanks to Chief’s immediate access to a new grappling hook item. extended by. Sure, Hook gets players around the world a lot faster, but it’s also a wild glitch that makes players bounce off explosive barrels that defy gravity.
thunder in heaven1995, all cutscenes go
We’re not sure if this is GDQ’s first Speedrun dedicated to full-motion video (FMV) games, but it’s certainly one of the dumber examples of the mid-’90s CD-ROM genre. thunder in heaven is based on the short-lived TV series of the same name, which starred Terry “Hulk” Hogan as a crime-solving action duo on the beach with Jack Lemmon’s son, and it was as bad as it sounds. The video game version, which ran on the CD-i console, forces players to watch extremely poor live-action footage between the light gun shootout sections.
In most video game speedruns, players skip as many cinema scenes as possible, but GDQ has chosen to feature filmed footage of the game in its entirety, while Guns does the gameplay portions as quickly as possible. Strap in, bro.